Role-playing games for newcomer and veteran RPG fans
OnceLost Games is an independent game development studio dedicated to reinvigorating the role-playing game genre with much-needed new ideas. Founded by veterans with over two generations of gaming expertise, we aim to meet the gap between the deep, complex design pillars of games from the 90's, with the production values, improved controls and quality of life features found in games today.
We're hard at work on our debut role-playing game title The Wayward Realms, which will be a massive open-world fantasy adventure, and will boast revolutionary technology and game design by some of the most celebrated veterans of computer gaming, known for their work on multiple Game of the Year-winning titles.
OnceLost Games by industry veterans
As a prolific game designer and writer Ted has directed and designed games for over 25 years, and his inspiring works have become household names.
Ted was one of the original designers of The Elder Scrolls, offering his talents in story, worldbuilding and book writing for Arena, Daggerfall, Morrowind and Oblivion—and wrote hundreds of thousands of words for the series.
An industry legend, Julian has seen success as a musician, programmer and game designer as early as the Amiga days in the 1980's.
With dozens of released games under his belt, he is best known for his work as the director of The Elder Scrolls: Arena, Daggerfall and Battlespire, and is known affectionately by fans as: "Father of The Elder Scrolls".
Vijay is a 25+ year veteran game designer, producer and published writer. His first big video game job was as lead designer and producer of The Elder Scrolls: Arena, and has since produced, designed and contributed to over 80 game titles, ranging from Spyro the Dragon to Lord of the Rings: Online.
Vijay also wrote the award-winning fantasy novel series, Mythborn.
Eric is an independent composer and sound designer with over 25 years of experience in the industry. He has worked on such games as The Elder Scrolls 1 & 2, The Terminator: Future Shock, Unreal 2, The Lord of the Rings II, and many more.
He has also worked with industry giants, such as Konami, creating music and sounds for their slot machines.